The alphanumeric string denotes a particular interval within the historical past of a outstanding miniatures wargaming firm. It represents a list quantity or probably a 12 months vary, indicative of merchandise or publications launched throughout that timeframe. For instance, gadgets bearing this identifier would have been out there for buy or reference inside the related enterprise context.
Understanding this numerical sequence affords key insights into the evolution of the corporate’s product line and strategic path. Its historic significance lies in offering a tangible marker for collectors and fans, permitting for the identification and categorization of things from a specific period. This, in flip, informs market valuation and facilitates detailed analysis into the corporate’s previous.
The context supplied by this temporal marker results in exploration of core matters comparable to the particular miniatures produced, the rule units in use, and the general aesthetic traits prevalent throughout that interval. Additional investigation reveals particulars about design philosophies, manufacturing processes, and advertising methods employed on the time.
1. Catalogue period
The “Catalogue period,” when thought of together with the identifier “video games workshop 89-79,” supplies a framework for understanding the product choices and strategic positioning of the corporate throughout a particular timeframe. This period represents greater than only a interval; it encapsulates a definite part within the evolution of the Video games Workshop model.
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Product Line Standardization
{The catalogue} period dictated the standardized presentation of obtainable merchandise. Listings typically included images, descriptions, and pricing, facilitating junk mail ordering and retail gross sales. Within the context of “video games workshop 89-79,” this standardization permits for a scientific comparability of product ranges throughout totally different durations, revealing shifts in design and advertising focus.
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Advertising and Promotional Methods
Catalogues served as a main advertising device, showcasing new releases, particular affords, and portray guides. The content material and format of {the catalogue} mirrored the audience and the prevailing advertising traits. Inspecting these components inside the “video games workshop 89-79” timeframe supplies insights into the corporate’s efforts to domesticate a particular buyer base and promote its mental properties.
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Availability and Distribution Networks
{The catalogue} period signifies the attain of the corporate’s distribution community. Catalogues have been distributed by means of mail order, retail shops, and pastime conventions. Finding out {the catalogue}’s circulation and availability throughout “video games workshop 89-79” reveals details about the corporate’s geographic growth and its relationship with unbiased retailers.
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Mental Property Improvement
Catalogues launched new characters, settings, and narratives, increasing the corporate’s mental property (IP). The content material of {the catalogue} mirrored the continued improvement of established IPs comparable to Warhammer and Warhammer 40,000. Reviewing catalogue content material from “video games workshop 89-79” affords insights into the origins and evolution of core themes and characters.
In abstract, analyzing the “Catalogue period” by means of the lens of “video games workshop 89-79” reveals essential particulars relating to product standardization, advertising methods, distribution networks, and mental property improvement. These aspects are interconnected, offering a complete view of the corporate’s operations throughout a particular interval and its broader impression on the miniatures wargaming pastime.
2. Manufacturing timeframe
The “Manufacturing timeframe,” because it pertains to “video games workshop 89-79,” is a essential part in understanding the particular traits of things launched underneath that identifier. It straight influences elements comparable to materials composition, manufacturing methods, and general product high quality. For instance, a miniature produced inside this timeframe would mirror the prevailing casting applied sciences and materials availability of the period. Variations in these elements, in comparison with merchandise manufactured earlier than or after this era, could be vital, impacting sturdiness, element sharpness, and even paint adhesion. The manufacturing timeframe establishes the bodily and technological limitations inside which the corporate operated, thereby shaping the ultimate product acquired by shoppers.
Take into account the composition of plastics utilized in miniatures throughout “video games workshop 89-79” versus later durations. Early plastics may need been extra vulnerable to degradation or exhibit much less intricate element in comparison with subsequent formulations. Equally, metallic miniatures from this timeframe could make the most of alloys and casting processes totally different from these employed later, resulting in variations in weight, end, and susceptibility to corrosion. Understanding the manufacturing timeframe permits collectors and hobbyists to anticipate and account for these variations when dealing with, portray, and preserving this stuff. Additional, it supplies a foundation for evaluating the originality and authenticity of collectable gadgets.
In abstract, the “Manufacturing timeframe” as outlined by “video games workshop 89-79” is intrinsically linked to the bodily properties and manufacturing processes inherent within the firm’s product output. This understanding informs the correct identification, preservation, and evaluation of historic miniatures and associated merchandise. Recognizing the manufacturing timeframe permits for a extra nuanced appreciation of the challenges and improvements that outlined this period within the firm’s historical past.
3. Miniature vary
The “Miniature vary” intrinsically tied to “video games workshop 89-79” represents a particular cohort of merchandise characterised by distinct design aesthetics, faction affiliations, and meant gameplay functions. This vary displays not solely the bodily miniatures themselves but additionally the related narratives and lore that knowledgeable their creation. The numerical identifier marks the interval throughout which these miniatures have been actively produced and marketed, thus influencing availability and collectability. A key issue is the evolution of sculpting methods; miniatures from this period showcase traits distinctive to the out there expertise and inventive types of the time. This impacts particulars, posing, and even the dimensions consistency inside the vary itself. As an illustration, early Warhammer 40,000 miniatures launched inside the “video games workshop 89-79” timeframe exhibit a markedly totally different aesthetic in comparison with later iterations, typically characterised by blockier varieties and easier detailing. This distinction is straight attributable to the manufacturing capabilities and inventive traits prevalent on the time.
Additional evaluation of the “Miniature vary” reveals the strategic selections behind their design and introduction. The discharge of particular models or characters typically coincided with main rulebook updates or marketing campaign expansions. This deliberate synchronization served to boost the gameplay expertise and incentivize purchases of each miniatures and supplementary supplies. Moreover, the “Miniature vary” from “video games workshop 89-79” supplies a worthwhile case examine within the evolution of particular factions or armies inside the Video games Workshop universes. Analyzing the varieties of models that have been launched, and the roles they have been designed to satisfy, affords insights into the prevailing meta-game and the narrative themes that have been being emphasised. The “Miniature vary” additionally dictates the secondary market worth, as gadgets produced throughout “video games workshop 89-79” and not in manufacturing command greater costs. The “Miniature vary” supplies important particulars of the product and lore. The product vary, lore, and miniature designs all are linked by the sport guidelines.
In conclusion, understanding the “Miniature vary” related to “video games workshop 89-79” is essential for cataloging, amassing, and appreciating the historic significance of Video games Workshop merchandise. It supplies context for design decisions, market methods, and the evolution of the corporate’s mental properties. Challenges in precisely figuring out and categorizing miniatures from this era stem from the dearth of standardized naming conventions and the potential for variations in manufacturing high quality. Nonetheless, a cautious examination of catalog references, visible traits, and related publications allows a extra full understanding of the period and its contribution to the broader pastime.
4. Rule set model
The “Rule set model” prevalent throughout “video games workshop 89-79” varieties an integral part of understanding the merchandise and methods related to that interval. The precise guidelines in use straight influenced miniature design, gameplay mechanics, and the general tactical issues inside the Video games Workshop universe. This model dictated military composition, unit statistics, and the decision of conflicts, thereby shaping the participant expertise. For instance, if a particular version of Warhammer 40,000 was in impact throughout “video games workshop 89-79”, the miniature vary would mirror the unit sorts and weaponry permissible underneath these guidelines. Furthermore, strategic emphasis inside the sport, comparable to shut fight versus ranged warfare, was decided by the prevailing rule set, impacting participant preferences and the perceived effectiveness of various military factions.
Analyzing the “Rule set model” inside the context of “video games workshop 89-79” reveals the design philosophies that guided the sport’s improvement. Sure rule units prioritized realism and complexity, leading to intricate fight programs and in depth unit customization choices. Different variations favored streamlined gameplay and accessibility, resulting in easier guidelines and faster-paced battles. Consequently, the traits of miniatures launched throughout this era have been typically optimized to be used inside the particular framework established by the “Rule set model.” The sport’s steadiness closely influenced the models produced within the “Miniature vary,” permitting players to make use of miniatures that have been efficient for his or her armies. If a brand new product turned dominant in sport, the sport rule was typically up to date to steadiness the play.
In abstract, the “Rule set model” is a essential issue for deciphering the “video games workshop 89-79” timeframe. It supplies context for miniature design, gameplay methods, and the general aesthetic of the Video games Workshop universe throughout that interval. Challenges in precisely figuring out the particular “Rule set model” stem from potential inconsistencies in publications and the presence of unofficial modifications. Nonetheless, cautious examination of rulebooks, White Dwarf journal articles, and contemporaneous product releases allows a complete understanding of the principles in impact and their impression on the broader pastime.
5. Aesthetic traits
The “Aesthetic traits” prevalent throughout “video games workshop 89-79” are important in understanding the visible character of Video games Workshop’s merchandise and advertising supplies from that period. These traits embody a spread of components, from the sculpting fashion of miniatures to the colour palettes utilized in illustrations and packaging, reflecting the broader cultural and inventive influences of the time.
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Sculpting Fashion and Proportions
The sculpting fashion of miniatures inside “video games workshop 89-79” typically mirrored broader traits in fantasy and science fiction artwork. Proportions may need leaned in the direction of heroic scales with exaggerated options, or alternatively, in the direction of extra real looking anatomical representations. The extent of element, texture, and general dynamism in poses all mirror the prevailing sculpting methods and inventive preferences. These traits affect the visible impression of the miniatures and their compatibility with later releases.
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Shade Palettes and Portray Methods
The colour palettes utilized in painted miniatures, field artwork, and different promotional supplies have been indicative of the aesthetic traits of the interval. The choice of colours, software methods (e.g., drybrushing, highlighting), and general portray fashion contributed to a definite visible id. Inspecting these components reveals insights into the meant temper and ambiance of the Video games Workshop universes throughout “video games workshop 89-79.” The fashion of portray and the colour choices typically affected the general public’s notion of the product.
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Illustration Fashion and Graphic Design
The illustration fashion employed on rulebooks, codices, and different publications additional outlined the aesthetic panorama. The selection of artists, the extent of element in illustrations, and the general composition of photos all contributed to the visible narrative. The graphic design components, comparable to font decisions, format, and use of borders, additionally performed a big function in making a cohesive aesthetic. The illustrations of the merchandise affected their advertising and public notion.
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Thematic Influences and Cultural Context
The thematic influences evident within the “video games workshop 89-79” aesthetic mirrored broader cultural traits in fantasy, science fiction, and historic fiction. The incorporation of particular visible motifs, historic references, and cultural archetypes formed the general tone and really feel of the Video games Workshop universes. Understanding these influences supplies context for the design decisions and narrative themes that have been prevalent throughout this era. The design decisions affected the merchandise recognition and cultural perceptions.
In abstract, the “Aesthetic traits” related to “video games workshop 89-79” are essential for understanding the visible id and cultural context of Video games Workshop’s merchandise throughout that period. These traits formed the sculpting fashion, colour palettes, illustration methods, and thematic influences that outlined the visible panorama of the corporate’s universes. Recognizing these aesthetic traits permits for a extra nuanced appreciation of the historic significance and inventive benefit of Video games Workshop’s merchandise from this era. A examine of the aesthetic traits within the merchandise assist to know the product’s historical past.
6. Advertising strategy
The advertising strategy employed by Video games Workshop throughout “video games workshop 89-79” considerably influenced the notion and adoption of its merchandise. This era’s advertising methods, which included print promoting in hobbyist magazines, junk mail catalogues, and participation in conventions, aimed to domesticate a devoted buyer base and increase market attain. The content material of those campaigns emphasised the collectability of miniatures, the immersive nature of the gaming expertise, and the chance for artistic expression by means of portray and customization. For instance, ads continuously showcased intricately painted miniatures alongside detailed battle situations, highlighting each the inventive and strategic dimensions of the pastime. The advertising throughout “video games workshop 89-79” resulted in an elevated consciousness of the merchandise.
Moreover, the advertising of “video games workshop 89-79” emphasised the narrative and lore related to its mental properties. Promotional supplies typically featured excerpts from in-universe fiction, character profiles, and historic accounts, enriching the gaming expertise and fostering a way of immersion. This strategy not solely promoted particular person merchandise but additionally contributed to the event of a bigger, interconnected narrative universe that resonated with shoppers. The advertising was primarily based on an ever rising world of gaming, offering new merchandise within the type of minatures.
In abstract, the advertising strategy of Video games Workshop throughout “video games workshop 89-79” was instrumental in shaping its model id and fostering a devoted neighborhood. Challenges in evaluating the long-term effectiveness of those methods stem from the restrictions of obtainable knowledge and the evolving nature of client preferences. Nonetheless, the advertising was chargeable for attracting shoppers to the video games. Understanding the methods employed supplies worthwhile insights into the corporate’s historic success and its ongoing relevance within the miniatures wargaming pastime. The marketings campaigns assist join merchandise to sport guidelines and miniature product ranges.
7. Collectibility worth
The “Collectibility worth” assigned to gadgets produced in the course of the “video games workshop 89-79” interval is a big issue influencing their market value and desirability amongst hobbyists. This worth is set by a confluence of things, every contributing to the perceived rarity, historic significance, and general attraction of this stuff.
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Rarity and Manufacturing Quantity
The variety of models initially produced throughout “video games workshop 89-79” straight impacts collectibility. Restricted manufacturing runs, miscasts, or variations in packaging improve an merchandise’s shortage, driving up its worth. A miniature solely out there for a short while throughout this era, for instance, turns into extra wanted than a mass-produced merchandise. The shortage additionally pertains to how the sport guidelines worth a minature product.
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Historic Significance and Nostalgia
Gadgets from “video games workshop 89-79” characterize a particular period within the firm’s historical past. Their affiliation with pivotal rule set editions, iconic characters, or vital occasions within the lore contributes to their historic significance. Nostalgia amongst long-time hobbyists additional enhances the attraction and collectibility of this stuff, making them consultant relics of a bygone period within the pastime’s evolution. As sport guidelines advanced, so has the collectibility of these sport items. Additionally, the product aesthetic is said to nostaglia of that period.
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Situation and Completeness
The bodily state of an merchandise dramatically impacts its collectibility worth. Miniatures in mint situation, unpainted and nonetheless of their unique packaging, command a premium value. Completeness additionally issues, notably for boxed units or promotional gadgets the place all elements have to be current to maximise worth. For instance, a totally intact boxed sport from “video games workshop 89-79”, with all miniatures, rulebooks, and equipment included, is much extra fascinating to collectors than an incomplete or broken set. The pristine bodily and packaging helps present how the sport was perceived throughout that period.
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Demand and Market Tendencies
Present market traits and the general demand for particular product traces inside “video games workshop 89-79” affect collectibility. A resurgence in recognition of a specific faction or sport system can result in a surge in demand for miniatures and associated gadgets from that interval. Public sale costs, on-line marketplaces, and collector boards present worthwhile insights into these market dynamics, reflecting the fluctuating values and desirability of things from this period. As advertising traits change, this typically results in an elevated curiosity in a particular product, faction, or unit.
In conclusion, the “Collectibility worth” related to “video games workshop 89-79” gadgets is a multifaceted idea, pushed by rarity, historic significance, situation, and market demand. These elements interrelate, creating a fancy ecosystem that shapes the marketplace for classic Video games Workshop merchandise and highlights their enduring attraction to collectors and hobbyists. Market demand of a sport product, aesthetic pattern, and nostalgic feeling helps to maintain the collectibility sturdy.
Regularly Requested Questions
This part addresses frequent inquiries relating to the interval designated by “video games workshop 89-79,” providing clarification and detailed insights.
Query 1: What particular interval does “video games workshop 89-79” characterize?
The identifier “video games workshop 89-79” sometimes refers to a particular 12 months vary (1979-1989) or catalogue quantity encompassing merchandise and actions of Video games Workshop throughout that period. The precise software is determined by context, however typically denotes gadgets or occasions originating inside this timeframe.
Query 2: What varieties of merchandise have been generally launched throughout “video games workshop 89-79”?
Product releases throughout this era included metallic and plastic miniatures, rulebooks for varied wargames (comparable to Warhammer Fantasy Battle and early editions of Warhammer 40,000), board video games, and hobby-related equipment like paints and glues. Catalogues additionally featured prominently, showcasing out there gadgets and selling the pastime.
Query 3: How did the aesthetic of miniatures throughout “video games workshop 89-79” differ from later durations?
Miniatures from this period typically exhibit distinct sculpting types, reflecting the applied sciences and inventive preferences of the time. Proportions, detailing, and posing could differ considerably from fashionable miniatures, doubtlessly impacting their visible compatibility and collectibility.
Query 4: What rule set editions have been prevalent throughout “video games workshop 89-79”?
The prevailing rule set editions relied on the particular sport system. For Warhammer Fantasy Battle, this era encompassed early editions of the sport. For Warhammer 40,000, “video games workshop 89-79” corresponds to the Rogue Dealer period and its speedy aftermath. Figuring out the precise rule set is essential for understanding gameplay mechanics and unit capabilities.
Query 5: What elements affect the collectibility worth of things from “video games workshop 89-79”?
A number of elements contribute to collectibility worth, together with rarity, situation, completeness, historic significance, and present market demand. Gadgets in mint situation, with unique packaging and all related elements, sometimes command greater costs amongst collectors.
Query 6: The place can details about Video games Workshop merchandise from “video games workshop 89-79” be discovered?
Data could be present in classic Video games Workshop catalogues, White Dwarf magazines from the interval, on-line collector boards, and public sale websites. These sources present particulars about product releases, portray guides, and historic context.
In abstract, understanding “video games workshop 89-79” requires consideration of a number of interconnected elements, together with product sorts, aesthetic traits, rule set editions, and market dynamics. This data supplies a basis for additional exploration of Video games Workshop’s historical past.
The following part will discover particular examples of miniatures and video games launched throughout this timeframe.
Suggestions Primarily based on the “Video games Workshop 89-79” Period
The period designated by “video games workshop 89-79” affords worthwhile classes related to fashionable collectors and hobbyists. Inspecting merchandise and practices from this era supplies insights into preservation, restoration, and knowledgeable buying selections.
Tip 1: Analysis Product Historical past. Totally examine the manufacturing timeframe and particular traits of miniatures from “video games workshop 89-79.” This aids in figuring out real articles and assessing their originality.
Tip 2: Deal with Steel Miniatures With Care. Steel miniatures from this era are vulnerable to corrosion. Retailer them in a dry atmosphere and keep away from extended contact with pores and skin. Common inspection is beneficial to detect and handle any indicators of degradation.
Tip 3: Protect Authentic Packaging When Doable. Authentic packaging considerably enhances the collectibility worth of things from “video games workshop 89-79.” Retailer boxed units and blister packs in protecting sleeves to stop harm from dealing with and environmental elements.
Tip 4: Seek the advice of Classic Catalogues and Publications. Accessing classic Video games Workshop catalogues and White Dwarf magazines from this era supplies important details about portray schemes, meeting directions, and historic context. These sources are invaluable for correct restoration and show.
Tip 5: Train Warning When Restoring Miniatures. When restoring miniatures from “video games workshop 89-79”, prioritize non-invasive methods. Keep away from harsh chemical compounds that will harm the unique paint or plastic. Light cleansing with delicate cleaning soap and water is commonly ample.
Tip 6: Be Conscious of Counterfeit Gadgets. The demand for classic Video games Workshop merchandise can result in the proliferation of counterfeit gadgets. Examine miniatures to identified examples in respected catalogues or on-line databases to confirm authenticity.
Tip 7: Doc Provenance. If potential, collect details about the merchandise’s possession historical past. Provenance documentation enhances the perceived worth and legitimacy of collectibles from “video games workshop 89-79”.
Understanding the context surrounding the “video games workshop 89-79” interval empowers knowledgeable selections, resulting in enhanced preservation and appreciation of historic Video games Workshop merchandise.
The following pointers put together for knowledgeable exploration of miniature portray throughout this timeframe.
Conclusion
The examination of “video games workshop 89-79” has supplied a complete overview of a pivotal period inside the historical past of Video games Workshop. Key features explored embrace the product ranges out there, the aesthetic traits prevalent, the rule set editions in use, and the advertising methods employed. Moreover, the issues influencing the collectibility worth of things from this era have been addressed, alongside sensible ideas for preservation and restoration. This evaluation reinforces the significance of understanding the historic context when partaking with classic Video games Workshop merchandise.
The enduring legacy of “video games workshop 89-79” lies in its contribution to the inspiration of the fashionable miniatures wargaming pastime. The merchandise and practices established throughout this timeframe proceed to affect collectors, players, and fans. Continued analysis and preservation efforts are important to make sure that the teachings and legacy of this period usually are not forgotten, and function a information for future generations inside the pastime.